IronMan helmet prototype
I was brought on to Iron Man as a 'concept sculptor', and was given the task of translating Adi Granov's design (by way of Phil Saunders' into a life-sized sculpture. I believe I used a lifecast of Marlon Wayans as an armature. He had a big head, so I figured there would be plenty of room for anyone to wear it if it were to be molded and cast, which it eventually was.
Good old Phil raked me over the coals with this one, introducing me to a variety of techniques used by people who design cars and sculpt prototypes for them. There was much fretting about reflections, and much new terminology was learned my yours truly about curves and transitions, and other very serious transportation design verbiage, and special tools were used, as well as lots of bits of special 'tape'. I'm not sure how much of this was really needed, as I would have probably arrived at the same place with or without all the added restrictions, but it did make things interesting.
I tried to adapt the drawings into 3D as elegantly as I possibly could. I remember Avi Arad stopping by my smelly little office and commented that "Whenever in doubt, I should err on the side of 'heroic'".
Made sense to me.
This prototype was intentionally asymmetrical. Each side had a slightly different solution as to the breakup of the lines, and the shape of the eyes. Hardly noticeable.